Undead: Undertaker     

Species: Undead. Type: Undertaker. Class: Undead. Align: Evil. Gender: N/A.

 

Level: 24 + 1-D12. Damage-Points: 3-D20 x level.

Number encountered: 1.

Experience-Points: 200 x level.

 

Characteristics:

Awareness: Hearing: 30, Sense of Smell: 30, Sixth Sense: 30, Taste: 30, Touch: 30, Vision: 30,

Charisma -: Appearance: -20 (disturbing to look upon). Speech: 18, Constitution: 60, Coordination: 40, Dexterity: 40, Intelligence: 27, Mental-Strength: 60, Strength: 50, Wisdom: 27.

 

Movement:

Flying: Can't. Grounded: 9. Swimming: 3.

 

Luck: 2-D20 (+ 1-D6 per level).

Oxygen-Points: Not applicable. This creature does not need oxygen to exist.

Blood-Points: Not applicable. This creature does not need blood to exist.

 

Attacks:

Attack descriptions:    Range:           Damage:                               Attack type:

     Dark Touch -- : 2    1 space (5').   1-D20 (+1-D20 per level).   Touch.

     Special -------- : None.

 

Defense: 40 (70 is level 32+). Offense: 40 (70 is level 32+).

 

Treasure: %Roll needed to have money and treasure:

02+ to have 3-D4 +3 treasure checks.

Begin rolling on the Rare chart.

This creature will know and use all items it has.

 

Additional treasure checks are as follows:

60% chance of having 2-D6 +2 Artifacts.

100% chance of having 2-D20 random Gems.

50% chance of having 2-D4 random Special Gems.

 

100% chance of having 3 rolls of Money (Legendary).

     Amount rolled up will be multiplied by 2-D10 +2 (no copper or bronze).

 

45% chance of having 1-D2 +1 Oracles.

35% chance of having 1-D2 +1 Relics.

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Eye color: Pale-white. Eye shape: Medium-sized and oval. Height: 6'-0". Skin color: Pale white (like a human that has lost all its blood). Skin texture: Cold and clammy, like flesh with no blood. Posture: Biped. Weight: 140 lbs.

 

This undead appears as a husk, a corpse remnant of what it once was in life.

 

Dislikes ----- : Living creatures.

Disposition - : This undead is calculating and extremely intelligent. It's soul purpose is to bring down humanity, and will do so in the most covert and clever ways. It will make deals with the living, if the living will vow to aid it in the deterioration of living society. The Undertaker will faithfully reward one who serves it. Game Master: Remember, the Undertaker hates the living. There is a saying, "There is no honor among thieves". This applies to this most traitorous of undead. This abomination is foul, yet not unwise in its calculations. Anyone who will further its agenda will be spared, even promoted. Living traitors are a trophy this creature craves. The Undertaker is patient, though quick to wrath.

 

Fears -------- : None.

Habitat ------ : Many of the more dangerous regions (Crypts, Dungeons, Labyrinths and Tombs).

Immunities - : Beguile, Charm, Disease, Fear, Mental-Attack, Pain, Poison (all), Regret, Shock, Sickness, Sleep, Spiritual-Attack, Stun, Unconsciousness.

 

Life-span --- : Undying (this creature's existence never fades), but it can be slain.

Likes -------- : Undead.

Needs ------- : None.

Note --------- : Like all Undead, the Undertaker was an evil soul in mortality. Once this person passed away it animated by some unknown power and now seeks the life-force of any living creature it can get to.

 

It looks like a rotting Human, similar to the Zombie, but more gruesome. Its eyes are pure dull black and it stalks dark places, flesh hanging and falling off its own body.

 

Special Abilities:

Infra-Red-Vision, Night-vision: As the Psychic spell.

Spell-Attunement: The Undertaker will have 1-D4 +1 completely random spells to cast without having to adhere to prerequisites (no good or holy spells).

 

Spell-Points: 2-D12 (+ 1-D6 spell-points per level advanced).

 

Special Defenses:

Ability-Resistance: 30%

Magic-Resistance: 50%

 

Special Offenses:

The Undertaker's grasp causes armor and clothing to shatter. Upon reaching the body of a
it will - unlike the Tombman - continue to damage the flesh.

 

Terror Presence: When an Undertaker is encountered all creatures must successfully make an avoidance-roll vs. "Fear" or suffer the following penalties:

 

1. -60% Movement (rounded down).

2. -60 Defense and Offense.

3. 60% ability and spell failure chance.

 

Susceptibilities and Weaknesses: Holy Water will cause 50% more damage.

Weapon Susceptibilities : Rank-12 (or better) magic weapon to harm.